The combat still lacks a bit of impact for my liking, but this isn’t really a game about impact. Hell, there are even water towers for you to scale if you’re that way inclined. Based on the preview, it seems you’ll spend a lot of time skulking around and taking people out to clear bandits away from landmarks and turn the fortresses into friendly locales, slowly unlocking the map like we’re playing Far Cry. Stealth is a bigger proposition in Dying Light 2, and (as with every piece of zombie media ever), the bad guys here aren’t the shambling undead, but the dickheads that have taken advantage of the dead walking the earth to commit a few real party fouls, including stealing supplies, torturing other humans in their huge fortresses, and even cannibalism. There’s something satisfying about belting a zombie with a mace, or putting down an attacker with a quick arrow to the face to preserve stealth. When it comes to combat, the game is much better for ditching firearms, with the in-game lore suggesting that humanity has switched to bows, crossbows, and other medieval-era killing implements to get the job done on the undead (and each other). The biggest improvements within Dying Light 2 come to both the combat and parkour systems. This isn’t a negative, though, and a pulpy B-movie splatterfest that feels good to control is still an achievement, to my mind. Dying Light 2 is a difficult game to write about largely because it’s a perfectly serviceable game that – despite its bold claims – is largely just an iterative improvement to the original game that fans will snaffle up and average players will probably have a decent time with, too.ĭuring NME’s hands-on time with the game, we were given access to two fairly slight chunks of the game and nothing showed anything truly wow, but it all points towards a game you’re going to enjoy, even if it won’t set the world on fire. The sequel takes a swing at beefing up the narrative of their post-apocalyptic world too, which is sometimes successful, sometimes not. Dying Light dropped us into a zombie-infested wasteland where the zombies were ever-present and managed to deliver a cracking game, largely off the back of its first-person mix of brutal melee combat, lightning-fast parkour, and genuine horror, as you spent the nighttimes being stalked by everything that has ever gone bump in the night.ĭying Light 2 largely does the same again: the parkour is good, the melee combat remains gory. Dying Light 2 then, has to work just as hard as its remarkable predecessor to win us over.
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